![]() The combination of Legend abilities and its large arsenal of excellent weapons is always fun to experiment with, especially with a squad of friends. The consistent updates keep the gunplay from ever feeling repetitive and boring, and no match is ever the same as another, no matter the mode or map. Being able to squad up with friends and try out different combinations of Legend abilities in the hunt for that satisfying Champion win screen is the perfect mix of thrilling and approachable. I only had one experience of lagging with too many effects in one of the busiest areas in World’s Edge (in the location Fragment) in my few hours of playtime.Īpex Legends has become my go-to game when I want something fun and competitive. I played on an iPhone 12 Pro Max, which is now a year and a half old, and the performance was smooth – I rarely got any stutters and the environments loaded in quickly with barely any texture pops. The main limitation at the moment is the fact that Apex Mobile doesn’t currently have full controller support (I was able to connect PlayStation and Xbox controllers via Bluetooth and they did work at times, but not consistently) so you have to play using the touchscreen of your phone or tablet. ![]() But this also makes Fade being a mobile-only Legend feel like a bit of a waste. And the less clutter you have with different Legend abilities on smaller mobile screens the better, so this roster feels appropriate for what Apex Mobile is right now. In any case, the collection of the 10 Legends in mobile are more than enough to pick from, especially since in this version of Apex the abilities don’t seem to matter as much as basic gunplay and outshooting your enemies. There haven’t been any platform-specific Legends before, and while I understand wanting to entice established Apex players to try out Mobile, it feels a bit odd and unfair to the community that’s made this game as successful as it is. Releasing Fade as a mobile-only Legend is an interesting decision since I could see his movement abilities being used in creative ways on console and PC. This ability has a 10-second cool down before it’s activated after a slide again.įade’s suit phases him into the void and recalls him to his last location, up to 60 meters.įade throws an activator core from his suit and the explosion deals minor damage and sends everyone in its radius into the void, rendering anyone affected unable to damage or be damaged. Fade's Bona FidesĪfter sliding, Fade gets a slight speed boost. ![]() So Fade’s entire kit can really serve to keep him surviving as long as possible on his own. While his ultimate throws nearby enemies into a void where they can’t take or receive damage, if you’re in trouble you can also step into the ult’s radius to enter the void and become invulnerable yourself. He makes a great solo-player Legend because his kit is built to really benefit his own survivability and maneuverability. The 10th is a first: a platform exclusive named Fade, who is pretty reminiscent of Ovewatch’s Tracer in that he comes with a recall ability that blips him back to where he was a few seconds ago. Having the original group available feels fine, especially since these Legends are still highly viable in the original game – and they’re even more so here without the additional Legends who were dropped in the PC/console version after launch. ![]() Apex Mobile isn’t cross-platform compatible with its sibling but it’s not a big departure, either: it uses the same basic formula of playing in teams of three, and of the 10 Legends available at launch, nine are the originals from Apex Legends’ launch: Bangalore, Bloodhound, Caustic, Gibraltar, Lifeline, Mirage, Octane, Pathfinder, Wraith.
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